Post by BlackMalachite on Feb 19, 2016 1:22:45 GMT -8
Stantler
Type: Normal
Abilities: Intimidate / Frisk / Sap Sipper
Stats:
HP: 73
Attack: 95
Defense: 62
Special Attack: 85
Special Defense: 65
Speed: 85
Description: Stantler is a perfect example of a Pokemon with perfectly adapted stats and a wonderful movepool; the problem with those adapted stats is that they're adapted a little too low for even the NU metagame's normal standards. However; this is not to say that Stantler is useful, on the contrary he's a fantastic Pokemon with a plethora of options that make him relatively unpredictable. His slightly above average speed of 85 does allow him to outspeed numerous Pokemon, and his ability to run mixed sets with a great support selection gives him select niches.
Set #1: Mixed Attacker
EVs: 88 Atk, 170 SpA, 252 Spe
Nature: Hasty (+ Spe, - Def)
Item: Life Orb
Ability: Sap Sipper
Moves:
Return
Jump Kick / Earthquake
Thunderbolt
Energy Ball / Psychic / Megahorn
Set Description: Switch Stantler into a predicted Grass type move for a nice attack boost. Return will be your STAB move of choice and hits decently hard especially after a +1 boost. Second slot depends entirely on what coverage you need more. While both will give you Super Effective coverage against Steel and Rock types; if needing Super Effective coverage against Dark, Ice and Normal types is more important, run Jump Kick, or if needing Super Effective coverage against Electric, Fire and Poison is more important, run Earthquake. Thunderbolt is a necessity because of the specific Pokemon (such as Pelipper) that it counters. Last slot is a toss up depending on individual coverage needs; if you're having problems with Ground types or Water / Ground type mixes run Energy Ball, if you're having problems with Fighting and Physically Defensive Poison types run Psychic; Megahorn is also another option with niche uses and the high Base Power helps distinguish itself from the rest of its options. If you feel like running Intimidate instead of Sap Sipper you could always slide Sucker Punch as a replacement as well.
Set #2: Support
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Intimidate
Moves:
Confuse Ray
Thunder Wave
Return / Roar
Sucker Punch / Roar
Set Description: A simple set that is the only legal form of parahax still in existence. Confuse Ray and Thunder Wave are your tools of destruction; Return is as usual your go-to STAB move and Sucker Punch is powerful priority allowing you to nail numerous ghosts. Intimidate is here for the sole purpose of being able to use Sucker Punch and enhancing your physical bulk. Alternatively you could use Roar on any of the last two slots for more phasing capabilities but this would turn Stantler into more than likely becoming Taunt bait.
Set #3: Calm Mind
EVs: 252 HP, 252 Def, 4 Spe
Nature: Bold (+ Def, - Atk)
Item: Leftovers
Ability: Intimidate
Moves:
Calm Mind
Shadow Ball
Thunderbolt
Energy Ball / Psychic / Swift / Signal Beam
Set Description: The idea of this set is simple, set up Calm Mind boosts and fire away. With Leftovers, Intimidate enhanced bulk and boosts from Calm Mind; Stantler becomes a surprisingly hard Pokemon to take down and can make for a semi-good late game cleaner. Shadow Ball and Thunderbolt will be your main choices for use as they have seemingly good coverage. Last slot is a toss up depending on your individual needs; Energy Ball for Ground, Psychic for Fighting, Swift for a no-miss STAB that's slightly more powerful than Shadow Ball, or Signal Beam for Psychic / Dark / Grass types.
Other Options: Stantler has numerous other options; it can run both Choice Specs and Choice Bands due to its near identical Attack and Special Attack stats. Choice Scarf generally isn't a good idea due to Stantler's lack of initial power. Trick Room may seem like a cool niche, but Stantler's speed is too high to properly utilize it; in certain cases it could be a nasty shock though. Hypnosis, Disable, Endure and various other options dwell within Stantler's movepool and can be used for niche sets or possibly added onto one of these existing sets.
Type: Normal
Abilities: Intimidate / Frisk / Sap Sipper
Stats:
HP: 73
Attack: 95
Defense: 62
Special Attack: 85
Special Defense: 65
Speed: 85
Description: Stantler is a perfect example of a Pokemon with perfectly adapted stats and a wonderful movepool; the problem with those adapted stats is that they're adapted a little too low for even the NU metagame's normal standards. However; this is not to say that Stantler is useful, on the contrary he's a fantastic Pokemon with a plethora of options that make him relatively unpredictable. His slightly above average speed of 85 does allow him to outspeed numerous Pokemon, and his ability to run mixed sets with a great support selection gives him select niches.
Set #1: Mixed Attacker
EVs: 88 Atk, 170 SpA, 252 Spe
Nature: Hasty (+ Spe, - Def)
Item: Life Orb
Ability: Sap Sipper
Moves:
Return
Jump Kick / Earthquake
Thunderbolt
Energy Ball / Psychic / Megahorn
Set Description: Switch Stantler into a predicted Grass type move for a nice attack boost. Return will be your STAB move of choice and hits decently hard especially after a +1 boost. Second slot depends entirely on what coverage you need more. While both will give you Super Effective coverage against Steel and Rock types; if needing Super Effective coverage against Dark, Ice and Normal types is more important, run Jump Kick, or if needing Super Effective coverage against Electric, Fire and Poison is more important, run Earthquake. Thunderbolt is a necessity because of the specific Pokemon (such as Pelipper) that it counters. Last slot is a toss up depending on individual coverage needs; if you're having problems with Ground types or Water / Ground type mixes run Energy Ball, if you're having problems with Fighting and Physically Defensive Poison types run Psychic; Megahorn is also another option with niche uses and the high Base Power helps distinguish itself from the rest of its options. If you feel like running Intimidate instead of Sap Sipper you could always slide Sucker Punch as a replacement as well.
Set #2: Support
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Intimidate
Moves:
Confuse Ray
Thunder Wave
Return / Roar
Sucker Punch / Roar
Set Description: A simple set that is the only legal form of parahax still in existence. Confuse Ray and Thunder Wave are your tools of destruction; Return is as usual your go-to STAB move and Sucker Punch is powerful priority allowing you to nail numerous ghosts. Intimidate is here for the sole purpose of being able to use Sucker Punch and enhancing your physical bulk. Alternatively you could use Roar on any of the last two slots for more phasing capabilities but this would turn Stantler into more than likely becoming Taunt bait.
Set #3: Calm Mind
EVs: 252 HP, 252 Def, 4 Spe
Nature: Bold (+ Def, - Atk)
Item: Leftovers
Ability: Intimidate
Moves:
Calm Mind
Shadow Ball
Thunderbolt
Energy Ball / Psychic / Swift / Signal Beam
Set Description: The idea of this set is simple, set up Calm Mind boosts and fire away. With Leftovers, Intimidate enhanced bulk and boosts from Calm Mind; Stantler becomes a surprisingly hard Pokemon to take down and can make for a semi-good late game cleaner. Shadow Ball and Thunderbolt will be your main choices for use as they have seemingly good coverage. Last slot is a toss up depending on your individual needs; Energy Ball for Ground, Psychic for Fighting, Swift for a no-miss STAB that's slightly more powerful than Shadow Ball, or Signal Beam for Psychic / Dark / Grass types.
Other Options: Stantler has numerous other options; it can run both Choice Specs and Choice Bands due to its near identical Attack and Special Attack stats. Choice Scarf generally isn't a good idea due to Stantler's lack of initial power. Trick Room may seem like a cool niche, but Stantler's speed is too high to properly utilize it; in certain cases it could be a nasty shock though. Hypnosis, Disable, Endure and various other options dwell within Stantler's movepool and can be used for niche sets or possibly added onto one of these existing sets.