Post by BlackMalachite on Dec 6, 2016 12:18:17 GMT -8
Marshadow
Type: Fighting / Ghost
Abilities: Technician
Stats:
HP: 90
Attack: 125
Defense: 80
Special Attack: 90
Special Defense: 90
Speed: 125
Overview:
Marshadow is quite possibly the most effective and possibly the best of the new generation of Pokemon. Marshadow is fast, powerful, has a unique and arguably one of the best typings in the game, and has the stats and movepool to pull off a plethora of wonderful sets. With a wonderful 125 speed tier and a very usable 125 base attack, Marshadow has no problem finding a place for itself. However there are a few things holding it back; such as the unfortunate drawbacks of its awesome offensive typing, as it unfortunately has some nasty weaknesses to Flying, Psychic, Fairy, and Ghost types. It also doesn't have access to Swords Dance which could have potentially sent this guy up into Ubers. Either way, Marshadow is a potent threat that can decimate teams if not prepared for properly.
Set #1: Bulk Up
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Life Orb / Leftovers
Ability: Technician
Moves:
Bulk Up
Drain Punch
Spectral Thief / Shadow Sneak
Fire Punch / Ice Punch / Thunder Punch / Poison Jab / Rock Tomb
Set Description: Simply boost your Attack and Defense stats with Bulk Up, then sweep. Life Orb is usable here due to Marshadow's access to Drain Punch, but if you'd rather run a Leftovers set, that could work as well for additional longevity. Spectral Thief is a new STAB move exclusive to Marshadow that steals a targets boosts before attacking, which is incredibly useful when dealing with annoying Beast Boosted pokemon like Kartana, and can potentially mean the difference between a 2HKO and an OHKO. You could also run Shadow Sneak, as it's STAB and Technician boosted, but generally is not as recommended due to Marshadow's already high speed, plus the prevalence of Psychic Terrain. The last slot is for whatever additional coverage you need. You have access to the elemental punches for a wide variety of uses, Poison Jab for Faeries, and Rock Tomb for that lovely Rock / Fighting coverage combo, not to mention that Rock Tomb is technician boosted (stronger than Rock Slide), and will always lower the opponent's speed.
Set #2: Choice Band
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Choice Band
Ability: Technician
Moves:
Close Combat / Drain Punch
Spectral Thief
Ice Punch
Thunder Punch
Set Description: This Band set is particularly hard for the opponent to deal with due to the massive coverage. Not only that, but due to Spectral Thief's boosting, you could potentially nail several stat boosts and sweep with an incredibly heightened attack stat at that point. Ice Punch and Thunder Punch give that wonderful physical BoltBeam coverage that's still as relevant as ever.
Set #3: Utility
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Technician
Moves:
Will O Wisp
Drain Punch
Protect / Toxic / Substitute
Shadow Sneak / Spectral Thief
Set Description: Access to Will O Wisp along with recovery in Drain Punch and decent bulk allows Marshadow to take on the role of a status spreader. Cripple physical attackers, Drain Punch for recovery. Third slot is a toss-up dependent on individual needs. Protect for scouting, Toxic for double status, and Substitute for increased longevity and to protect against status. Shadow Sneak and Spectral Thief are both your additional attacking options and each have their specialized uses.
Other Options: Work Up and Calm Mind are both usable for mixed sets, as Marshadow has an okay Special Movepool with attacks like Focus Blast, Shadow Ball, and Grass Knot, but it's largely situational and Marshadow's low Special Attack often makes it not worth it, despite Technician boosted Hidden Powers. It has a few other niche options like Technician boosted Rolling Kick which has a 30% chance to flinch, thanks to Marshadow's speed that could be horrifying. Oddly enough it also gets Endeavor, but its not going to be in a low HP state for very long, so generally it's not worth it most of the time. Access to Technician boosted Pursuit, and Technician boosted STAB Force Palm are also viable options.
Type: Fighting / Ghost
Abilities: Technician
Stats:
HP: 90
Attack: 125
Defense: 80
Special Attack: 90
Special Defense: 90
Speed: 125
Overview:
Marshadow is quite possibly the most effective and possibly the best of the new generation of Pokemon. Marshadow is fast, powerful, has a unique and arguably one of the best typings in the game, and has the stats and movepool to pull off a plethora of wonderful sets. With a wonderful 125 speed tier and a very usable 125 base attack, Marshadow has no problem finding a place for itself. However there are a few things holding it back; such as the unfortunate drawbacks of its awesome offensive typing, as it unfortunately has some nasty weaknesses to Flying, Psychic, Fairy, and Ghost types. It also doesn't have access to Swords Dance which could have potentially sent this guy up into Ubers. Either way, Marshadow is a potent threat that can decimate teams if not prepared for properly.
Set #1: Bulk Up
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Life Orb / Leftovers
Ability: Technician
Moves:
Bulk Up
Drain Punch
Spectral Thief / Shadow Sneak
Fire Punch / Ice Punch / Thunder Punch / Poison Jab / Rock Tomb
Set Description: Simply boost your Attack and Defense stats with Bulk Up, then sweep. Life Orb is usable here due to Marshadow's access to Drain Punch, but if you'd rather run a Leftovers set, that could work as well for additional longevity. Spectral Thief is a new STAB move exclusive to Marshadow that steals a targets boosts before attacking, which is incredibly useful when dealing with annoying Beast Boosted pokemon like Kartana, and can potentially mean the difference between a 2HKO and an OHKO. You could also run Shadow Sneak, as it's STAB and Technician boosted, but generally is not as recommended due to Marshadow's already high speed, plus the prevalence of Psychic Terrain. The last slot is for whatever additional coverage you need. You have access to the elemental punches for a wide variety of uses, Poison Jab for Faeries, and Rock Tomb for that lovely Rock / Fighting coverage combo, not to mention that Rock Tomb is technician boosted (stronger than Rock Slide), and will always lower the opponent's speed.
Set #2: Choice Band
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Choice Band
Ability: Technician
Moves:
Close Combat / Drain Punch
Spectral Thief
Ice Punch
Thunder Punch
Set Description: This Band set is particularly hard for the opponent to deal with due to the massive coverage. Not only that, but due to Spectral Thief's boosting, you could potentially nail several stat boosts and sweep with an incredibly heightened attack stat at that point. Ice Punch and Thunder Punch give that wonderful physical BoltBeam coverage that's still as relevant as ever.
Set #3: Utility
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Technician
Moves:
Will O Wisp
Drain Punch
Protect / Toxic / Substitute
Shadow Sneak / Spectral Thief
Set Description: Access to Will O Wisp along with recovery in Drain Punch and decent bulk allows Marshadow to take on the role of a status spreader. Cripple physical attackers, Drain Punch for recovery. Third slot is a toss-up dependent on individual needs. Protect for scouting, Toxic for double status, and Substitute for increased longevity and to protect against status. Shadow Sneak and Spectral Thief are both your additional attacking options and each have their specialized uses.
Other Options: Work Up and Calm Mind are both usable for mixed sets, as Marshadow has an okay Special Movepool with attacks like Focus Blast, Shadow Ball, and Grass Knot, but it's largely situational and Marshadow's low Special Attack often makes it not worth it, despite Technician boosted Hidden Powers. It has a few other niche options like Technician boosted Rolling Kick which has a 30% chance to flinch, thanks to Marshadow's speed that could be horrifying. Oddly enough it also gets Endeavor, but its not going to be in a low HP state for very long, so generally it's not worth it most of the time. Access to Technician boosted Pursuit, and Technician boosted STAB Force Palm are also viable options.