Post by BlackMalachite on Feb 17, 2016 3:23:46 GMT -8
Mantyke
Type: Water / Flying
Abilities: Swift Swim / Water Absorb / Water Veil
Stats:
HP: 45
Attack: 20
Defense: 50
Special Attack: 60
Special Defense: 120
Speed: 50
Description: Mantyke is a pre-evolution that can surprisingly in most cases function better than its evolution Mantine. This is primarily due to the fact that after Eviolite boosts; it has a much higher Special Defense than its evolution. Mantyke is an absolute wall with a whopping 558 Special Defense after its Eviolite boost. Since Mantyke's typing only gives it two weaknesses (Rock and Electric), a great immunity to Ground and resistances to Fighting, Bug, Steel, Fire and Water attacks, anything that isn't Super Effective on its Special Side will be hard pressed to hit it, which means only Electric types on the special side really have a chance. Not to mention Mantyke has a wonderful support movepool with gems such as Confuse Ray, Haze, and Aqua Ring and some great abilities. Several things to take note of before using Mantyke; while its regular Defense is slightly boosted due to Eviolite, it's still lackluster and lacking access to Roost severely hurts it.
Set #1: Special Wall
EVs: 252 HP, 4 Def, 252 SpD
Nature: Calm (+ SpD, - Atk)
Item: Eviolite
Ability: Water Absorb
Moves:
Confuse Ray / Toxic
Aqua Ring
Protect
Toxic / Scald / Rest
Set Description: This set is all about stall. Eliminate physical attackers off of your opponent's team, then send in Mantyke on a Water attack to restore any lost HP thanks to Water Absorb or just about any non-electric special based attack. Set up Confuse Ray / Aqua Ring, then proceed to stall with Protect and a fourth move of your choice. Toxic will allow you to whittle down their damage more quickly but will also prevent you from having additional recovery. Scald is a nifty little STAB move with a high burn chance that could be a surprise to Physical attackers or Special attackers packing a mixed set, but it won't do much damage thanks to Mantyke's decidedly low 60 Special Attack. Rest is an option that won't do damage, but will allow you to PP Stall. If you're running Rest, you might be better off running Toxic instead of Confuse Ray on the top slot.
Other Options: Mantyke sadly doesn't have many other options; he would have heavily been improved by having access to Roost.
Type: Water / Flying
Abilities: Swift Swim / Water Absorb / Water Veil
Stats:
HP: 45
Attack: 20
Defense: 50
Special Attack: 60
Special Defense: 120
Speed: 50
Description: Mantyke is a pre-evolution that can surprisingly in most cases function better than its evolution Mantine. This is primarily due to the fact that after Eviolite boosts; it has a much higher Special Defense than its evolution. Mantyke is an absolute wall with a whopping 558 Special Defense after its Eviolite boost. Since Mantyke's typing only gives it two weaknesses (Rock and Electric), a great immunity to Ground and resistances to Fighting, Bug, Steel, Fire and Water attacks, anything that isn't Super Effective on its Special Side will be hard pressed to hit it, which means only Electric types on the special side really have a chance. Not to mention Mantyke has a wonderful support movepool with gems such as Confuse Ray, Haze, and Aqua Ring and some great abilities. Several things to take note of before using Mantyke; while its regular Defense is slightly boosted due to Eviolite, it's still lackluster and lacking access to Roost severely hurts it.
Set #1: Special Wall
EVs: 252 HP, 4 Def, 252 SpD
Nature: Calm (+ SpD, - Atk)
Item: Eviolite
Ability: Water Absorb
Moves:
Confuse Ray / Toxic
Aqua Ring
Protect
Toxic / Scald / Rest
Set Description: This set is all about stall. Eliminate physical attackers off of your opponent's team, then send in Mantyke on a Water attack to restore any lost HP thanks to Water Absorb or just about any non-electric special based attack. Set up Confuse Ray / Aqua Ring, then proceed to stall with Protect and a fourth move of your choice. Toxic will allow you to whittle down their damage more quickly but will also prevent you from having additional recovery. Scald is a nifty little STAB move with a high burn chance that could be a surprise to Physical attackers or Special attackers packing a mixed set, but it won't do much damage thanks to Mantyke's decidedly low 60 Special Attack. Rest is an option that won't do damage, but will allow you to PP Stall. If you're running Rest, you might be better off running Toxic instead of Confuse Ray on the top slot.
Other Options: Mantyke sadly doesn't have many other options; he would have heavily been improved by having access to Roost.