Post by BlackMalachite on Mar 7, 2016 3:41:46 GMT -8
Fearow
Type: Normal / Flying
Abilities: Keen Eye / Sniper
Stats:
HP: 65
Attack: 90
Defense: 65
Special Attack: 61
Special Defense: 61
Speed: 100
Description: Fearow was unfortunately given the short end of the stick in Generation Six and didn't receive a Mega Evolution likes its Generation One counterpart Pidgeot did. However, counting out Fearow as a useful Pokemon would be a sore mistake as it has several good advantages that allow it to stand out over the competition. The key here is a relatively interesting movepool with access to niche moves that allow it to nail other threats that its bird competitors can't for super effective damage and his fantastic base 100 Speed. Play to Fearow's advantages and you'll be able to pick off your opponent's team relatively well.
Set #1: Choice Band
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant (+ Atk, - SpA)
Item: Choice Band
Ability: Sniper
Moves:
Drill Peck
Return / Facade
Drill Run
U-Turn
Set Description: Drill Peck and Return are your designated STAB moves. Drill Peck allowing Fearow to nail pesky Fighting / Grass types while Return is just a powerful STAB move. Alternatively you could run Facade in case Fearow gets paralyzed or poisoned for a STAB attack that will absolutely maim anything that doesn't resist Normal attacks. Drill Run is a ground type move that Fearow can use to nail Rock, Fire, Poison, and Steel type Pokemon for Super Effective damage. Drill Run (thanks to its heightened critical hit ratio) also pairs perfectly with Fearow's Sniper ability which makes it a nightmare for the opponent if a critical hit connects. U-Turn is to nail Dark / Psychic types and to maintain momentum.
Set #2: Utility
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Sniper
Moves:
Defog
Roost
Return / Drill Peck
Feather Dance / Substitute / U-Turn / Drill Run
Set Description: Defog to clear hazards, then Roost away damage. Return or Drill Peck for your established STAB. Last slot is entirely filler dependent on your unique needs. It's a pretty typical Defog set that takes advantage of Fearow's higher speed.
Set #3: Work Up
EVs: 54 Atk, 204 SpA, 252 Spe
Nature: Rash (+ SpA, - SpD)
Item: Leftovers
Ability: Sniper
Moves:
Work Up
Tri Attack / Return
Drill Run / Heat Wave
Drill Peck / U-Turn / Hidden Power / Ominous Wind
Set Description: This set is a bit of a gimmick due to Fearow's low Special Attack but if you can pull it off it can be pretty fantastic. Work Up boosts both Fearow's Attack and Special Attack stats at the same time. Tri-Attack is a Special STAB option that has a chance to either Burn / Paralyze / Freeze the opponent and can be useful to maim physically defensive threats that Fearow wouldn't normally be able to touch; alternatively it could just use Return for additional damage but without the status chance. Third slot is dependent on specific coverage needs; Drill Run and Heat Wave both maim different threats but Heat Wave has the chance to burn, higher base power, and the ability to hit Ice, Grass, Bug, and Steel types super effectively. Last slot is dependent on individual needs.
Other Options: Steel Wing is another option for Fearow to use on any of its sets; while Steel typing isn't the best offensively it does have a niche in possibly raising Fearow's mediocre defense (which could do wonders on any defensive sets) and nails Fairy types super effectively. Other than that, Fearow doesn't have too many options.
Type: Normal / Flying
Abilities: Keen Eye / Sniper
Stats:
HP: 65
Attack: 90
Defense: 65
Special Attack: 61
Special Defense: 61
Speed: 100
Description: Fearow was unfortunately given the short end of the stick in Generation Six and didn't receive a Mega Evolution likes its Generation One counterpart Pidgeot did. However, counting out Fearow as a useful Pokemon would be a sore mistake as it has several good advantages that allow it to stand out over the competition. The key here is a relatively interesting movepool with access to niche moves that allow it to nail other threats that its bird competitors can't for super effective damage and his fantastic base 100 Speed. Play to Fearow's advantages and you'll be able to pick off your opponent's team relatively well.
Set #1: Choice Band
EVs: 4 HP, 252 Atk, 252 Spe
Nature: Adamant (+ Atk, - SpA)
Item: Choice Band
Ability: Sniper
Moves:
Drill Peck
Return / Facade
Drill Run
U-Turn
Set Description: Drill Peck and Return are your designated STAB moves. Drill Peck allowing Fearow to nail pesky Fighting / Grass types while Return is just a powerful STAB move. Alternatively you could run Facade in case Fearow gets paralyzed or poisoned for a STAB attack that will absolutely maim anything that doesn't resist Normal attacks. Drill Run is a ground type move that Fearow can use to nail Rock, Fire, Poison, and Steel type Pokemon for Super Effective damage. Drill Run (thanks to its heightened critical hit ratio) also pairs perfectly with Fearow's Sniper ability which makes it a nightmare for the opponent if a critical hit connects. U-Turn is to nail Dark / Psychic types and to maintain momentum.
Set #2: Utility
EVs: 252 HP, 4 Atk, 252 Spe
Nature: Jolly (+ Spe, - SpA)
Item: Leftovers
Ability: Sniper
Moves:
Defog
Roost
Return / Drill Peck
Feather Dance / Substitute / U-Turn / Drill Run
Set Description: Defog to clear hazards, then Roost away damage. Return or Drill Peck for your established STAB. Last slot is entirely filler dependent on your unique needs. It's a pretty typical Defog set that takes advantage of Fearow's higher speed.
Set #3: Work Up
EVs: 54 Atk, 204 SpA, 252 Spe
Nature: Rash (+ SpA, - SpD)
Item: Leftovers
Ability: Sniper
Moves:
Work Up
Tri Attack / Return
Drill Run / Heat Wave
Drill Peck / U-Turn / Hidden Power / Ominous Wind
Set Description: This set is a bit of a gimmick due to Fearow's low Special Attack but if you can pull it off it can be pretty fantastic. Work Up boosts both Fearow's Attack and Special Attack stats at the same time. Tri-Attack is a Special STAB option that has a chance to either Burn / Paralyze / Freeze the opponent and can be useful to maim physically defensive threats that Fearow wouldn't normally be able to touch; alternatively it could just use Return for additional damage but without the status chance. Third slot is dependent on specific coverage needs; Drill Run and Heat Wave both maim different threats but Heat Wave has the chance to burn, higher base power, and the ability to hit Ice, Grass, Bug, and Steel types super effectively. Last slot is dependent on individual needs.
Other Options: Steel Wing is another option for Fearow to use on any of its sets; while Steel typing isn't the best offensively it does have a niche in possibly raising Fearow's mediocre defense (which could do wonders on any defensive sets) and nails Fairy types super effectively. Other than that, Fearow doesn't have too many options.